Analyses

  • I go into a bit more detail in my analysis in my personal notes. This is just here for: I forgot.

Hollow Knight

  • Grub challenges ; I watched them all.

    • The challenges do not introduce new mechanics, so solving them often depends on the player's execution skill.

    • Some involve parkour challenges.

      • Some of these involve an extension of the current parkour challenge in the level.

    • Some require metroidvania unlocks to obtain.

    • Some are obtained almost automatically, so the challenge is finding the grub; for example, hidden behind breakable walls, sometimes requiring following the sound.

  • Hollow Knight map .

Destiny 2

  • Imbaru Machine.

    • The introduction of encounter mechanics is poorly done, so sometimes the encounter ends and I still don't know why the solution worked.

  • Dungeons and Raids.

    • After thinking about all raids, I didn't find any that present mechanics in an investigatory or interesting way.

      • "Wipe and try something new".

        • Many dungeons and raids are based on that. They often require cooperation and understanding allies' POV.

      • "Reduce the mechanic to the absolute simple and induce that it be discovered, without forcing wipes".

        • An example is the Prophecy, Duality, which remove all elements except the relevant ones and then test the player with a trivial challenge; usually some wipes are spent to understand the full nature of the mechanic, so it still ends up a bit like the method above.